

Tailored as a role-playing game/third-person-shooter hybrid, Bioware’s landmark product offers players an experience so customizable that it could easily become the most re-playable game ever.
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The first two in the series have already been released and garnered tons of awards since, with the much-awaited final installment coming out on March 6, 2012. Mass Effect is a game trilogy published by Electronic Arts and developed by Bioware Corp., leading company in the industry and creator of many popular titles such as Dragon Age, Jade Empire and Star Wars: Knights of the Old Republic. It just seems implausible that a company known for coupling great video games and solid storytelling together would be so remiss in one of the most epic and awe-inspiring Sci-Fi franchises to date.įor those of you that may have been living under a rock or somehow managed to stay disconnected from reality for the past couple of years, let me light your way. I would be so grateful if Mac Walters, who’s done an admirable job as lead writer for the series since Mass Effect 2, could allay my doubts. Still, I can’t shake off this eerie feeling that at some point during production of Mass Effect 3 Bioware decided to “rewrite” the original ending, concocting this silly new spin. Deus Ex? The Matrix? Okay, I won’t go there.
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Some even speculated Bioware might be keeping the actual ending to the game under wraps till the apt moment, in what would indeed be a hairy marketing strategy.Īnother group of players came up with the “Indoctrination” theory asserting that all events following a specific moment in the epilogue were merely a representation of Shepard’s struggle inside her mind to counter the Reapers’ attempts at subverting her free will. As improbable as the theory sounds, it is still much more satisfying and makes a hell of a lot more sense than the “ending” we were presented with, which felt so out of place, almost as if players had crossed over to a different universe. The vast majority felt aggravated by the lack of any real closure. The players’ reaction to the so called ending was virtually unanimous. All we get in the end is a few minutes stretch of sloppy exposition littered with more plot holes than the Star Wars prequel trilogy. To top it all off, we never really see the aftermath of Shepard’s galaxy-shattering decision nor do we learn the fate of the other characters we’ve come to know and love. The catch is that all three create more problems than they solve. And finally, as a send-off, players are asked to make one last choice one of three possible “solutions” to the series’ conflict.

That was certainly not the case in Mass Effect 3.Īny semblance of denouement is instead replaced with a mess of a dialogue that adds a new “twist” to the story arc of Commander Shepard while unraveling the entire mythology in the process.

I’m perfectly fine with that! A melancholy outcome is still a fitting end to any story so long as it is well-executed and brings true resolution to the plot.

Casey Hudson, the game’s project director, recently stated that a “bittersweet” conclusion had always been the intended goal.
